This also extends to some lower level-of-detail models that load a bit slower at times. Saints Row: The Third on Switch has a significant amount of pop-in the faster your vehicle, the more likely you are to see trees, citizens, and vehicles pop into existence. (The opening mission is good litmus test for whether you'll be able to stomach the drops.) It's not an absolute stutterfest-I was able to keep playing with little issue-but it was far from the smooth 60fps I enjoyed on the PC. The performance is a bit rough, with the frame rate floating around 30-35 fps and frequently dipping below that in the heat of the action. Take a screenshot, and I'd say it's in the ballpark compared to the older console releases. Models and textures all look about the same, thought the lack of anti-aliasing is noticeable. Even given that, for the most part, Saints Row: The Third holds up pretty well on Switch. That's my established baseline, my starting point in terms of visual prowess. I'll start with the caveat that I played Saints Row: The Third on PC. | Mike Williams/USG, Deep Silver Volition How is Saints Row: The Third on Switch? But The Third is a still a great game, and the performance on Switch highlights why the choice was probably made. In fact, I was a bit surprised that Deep Silver Volition chose The third instead of its sequel. If Saints Row 2, Saints Row: The Third, and Saints Row 4 are on a sliding scale toward maximum over-the-top action and scenarios, I like the fact that Saints Row 4 waves goodbye to anything approaching common sense and taste. I'm not going to say that Saints Row: The Third is my favorite in the franchise. If Saints Row 2 is Fast & Furious 6, splitting the difference between crazy action and heartfelt emotion, Saints Row: The Third is Furious 7.
Saints row 4 fix anti aliasing series#
Then you skydive onto a penthouse party to kill a rival gang while Kanye West's Power plays in the background hunt down a Hulk-like clone of series mainstay Johnny Gat kill mascots in a Japanese game show, and beat enemies to death with a dildo bat. It begins with your gang stealing a bank vault with a helicopter, and transitions to you stealing a parachute as you blast through a cargo plane. There is no chill in Saints Row: The Third. | Mike Williams/USG, Deep Silver Volition
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Screenshots all taken on Switch native capture in portable mode. That's the feel of Saints Row: The Third.
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When the Syndicate, an international criminal group gives the Saints an offer they can't refuse, your band of merry folk say "Screw you." This makes them public enemy number one in the city of Steelport, which is controlled by the various factions of the Syndicate. Saints Row: The Third's plot begins with the Saints being the biggest media brand in the world, while still also being outright criminals.
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And the character creation gave players leeway to be as serious or fun as they wanted to be, in contrast to the stoic Niko Bellic in GTA 4.Īnother three years brought the series to Saints Row: The Third, which threw out the pathos in favor of a completely madcap adventure. The missions were dumb and reveled in it, but the supporting cast was excellent, and there were moments with them that offered up real heartbreak. Compared to the fairly-straightforward (and somewhat disappointing) Grand Theft Auto 4, Saints Row 2 found a nice middle ground between the humor and the emotion. It came two years after the release of the excellent Grand Theft Auto: San Andreas, which made it a very hard act to follow.įollowing it up with a sequel only two years later, developer Volition decided to play up the wild and comedic tone for the sequel. Saints Row was a solid release, but it wasn't all that memorable. You had to gain Respect to improve your standing in Stillwater and reign over the other gangs. It positioned the player as a member of the Third Street Saints, a gang in the fictional city of Stillwater, which drew from cities like Chicago, Detroit, Cleveland, and Baltimore. The first Saints Row released back in 2006.